Book of Will
Produced for WMU Advanced Design class as a study of working with a design team, producing research and paperwork, drafting, and 1/4” modeling, 2025.
I want to immerse the audience in the world and story of the play. While playing with fact vs fiction and how they blend, I want to blend a realistic setting with a whimsical, grand physicalization of the printing press and the text they make using it. This will blend the printing press and the characters’ lives into one. I want to establish the setting of London and the time period of the early 17th century. There is a disorderly feel to the world as the characters try to grasp how to save it. I want the set to provoke the themes of history and art preservation in its physicality.
Arcadia
Produced for WMU Advanced Design class as a study of working with a design team, producing research and paperwork, drafting, and 1/2” modeling, 2025.
The cycle of time is neverending. Information is lost to make room for new information to be discovered. What changes when technological advancements cause us to lose critical analog information? The major themes of the play that we want to explore are the passage of time, loss, and emotion vs intellect. The time periods of the play jump between 1809-1812 and the 1990s. We will show the contrast and similarities between the two periods and how they move within the passage of time with an ever present clock motif. We want to utilize this especially in transitions between the scenes. We will show the correlations and connections between characters using costuming. Everything within the physical room is realistic, everything outside the room has the opportunity to be more absurd, portraying themes to the audience that are not in the character’s world.
The Glass Menagerie
Produced as a scenic design study of Vectorworks drafting, 3D modeling, and rendering, 2024.